Scene Lighting
The lighting system allows you to add and customize different types of lights to enhance your scene's visual appearance.
Important: Scene lighting affects only 3D meshes (GLTF/GLB files) and hotspots. Gaussian splats are not affected by any lighting changes.
Default Scene Lighting
Every new scene starts with a default hemispheric light that provides basic illumination. This default light can be: - Modified like any other light - Deleted if not needed - Replaced with different light types
Compatible Elements
- GLTF/GLB 3D models
- Hotspots (all types):
- Sphere hotspots
- Image hotspots
- Custom mesh hotspots
- Interactive elements with mesh components
Accessing the Lighting Menu
- Open the Scene Editor
- Navigate to the "Scene Lighting" tab
- Enter Light Edit Mode to begin adding or modifying lights
Light Types
Hemispheric Light
- Simulates ambient lighting from the atmosphere
- Provides soft, omnidirectional illumination
- Perfect for general scene lighting
Point Light
- Emits light in all directions from a single point
- Similar to a light bulb
- Great for local lighting effects
Directional Light
- Parallel light rays coming from a specific direction
- Simulates distant light sources like the sun
- Casts consistent shadows
Light Management
- Add multiple lights of different types to create complex lighting setups
- Select any light to edit its properties
- Delete unwanted lights by selecting them and pressing the delete button
- Combine different light types for enhanced visual effects
- No limit on the number of lights you can add to a scene
Light Properties
Each light type can be customized with the following properties:
Property | Description |
---|---|
Name | Custom identifier for the light |
Intensity | Controls the brightness of the light (0.0 to 1.0) |
Color | Sets the light's color using RGB values |
Position | Determines the light's X, Y, Z coordinates in 3D space |
Rotation | Controls the light's orientation in degrees |
Range | (Point lights only) Sets how far the light reaches |
Direction | (Directional lights only) Sets the angle of light rays |
Light Transformation
Position
- Use the transform gizmo to move the light in 3D space
- Drag along X, Y, or Z axis for precise positioning
- Input exact coordinates in the properties panel
Rotation
- Rotate lights using the rotation gizmo
- Adjust angles precisely using degree inputs
- Particularly important for directional lights
Working with Lights
- Enter Light Edit Mode
- Click "Add Light"
- Select your desired light type
- Adjust the light's properties using the inspector panel
- Position the light using the transform controls
Customization Tips
- Double-click the light's name to rename it
- Use the color picker to select precise light colors
- Adjust intensity gradually for natural-looking results
- Preview changes in real-time as you modify properties
Best Practices
- Remember that lights only affect meshes, not Gaussian splats
- Start with a hemispheric light for base illumination
- Add point lights for accent lighting
- Use directional lights to create dramatic shadows
- Remove unnecessary lights to optimize performance
- Name your lights descriptively for easier management